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Happy Easter!

Mhari posted Sun at 9:00

Hi everyone,

We hope you have a lovely Easter full of candy, joy, and - most importantly - bunnies!

This is just a quick post to remind you of some things happening in the forums at the moment. We have got:

Do you want to move the Guild Hall? The poll is HERE!

What day do you want our latest TDA Movie Night? HERE is the link to the poll! We'll be watching Into The Spider-Verse!

I'm also continuing to host Alpha Revolver Hangout Night (ARHN!) every other Saturday, an evening where we just chill out and play free games. If you've got any suggestions for games, or just want a bit more info, check out the thread HERE!

Right, I've promised to keep this short and sweet, so I'll leave it there.

See you soon!

- Mhari

What’s the name(s) you go by?

Lecher, Mistress or just plain old Miss Lecher

Age/birthday/where do you come from?

I was born May 26 1988, so I’m kinda an old lady

 

What’s your role and how did you get involved with TDA/AR?

I joined in October 2015, and was made an officer not too long after (don’t remember exactly when)


Fondest TDA/AR memory so far?

I have far too many to choose just one memory. Late nights staying up gaming with guildies, movie nights ending in much more talk/discussions than movie-watching, jumping puzzle battles, etc.

Favourite song right now?

Joan of Arc by In This Moment

What has AR given you?

I joined the guild after moving across the country, leaving my family, friends and relationship behind me, and the wonderful people of this guild, gave me a feeling of not being alone, though I was very much alone away from my computer.

What do you work with/ study IRL?

There’s not a completely fitting english translation for my education, since the danish education system is a bit different from most other countries, but the translation that comes the closest, is that of Laboratory Technician.

 

3 words that describe you as a person

Tenacious (when I want to be),  guided by my emotions, weird

 

Do you have any secret skills, if yes, what?

I’m hyper mobile


Got any questions for Lecher?  Feel free to leave them in the comments!

MissLecher Aww, thank you, hun <3 Wouldn't say I've gotten drunk on it ever, but have definitely had a bit of a b...
Wrinkles tag "I’m kinda an old lady" - not true, still young and sexy ! Question: as someone who works in si...

Hi guys!

 

Ashes of Creation has started to release more information about the node system, which is one of the biggest selling points for the game, and something we’re gonna be dealing a lot with as a guild - when the time comes.

There’s a lot of information, and since it’s a game under development there’s a chance that there will be changes before launch. But I figured I’d answer some of the questions both for your sake and my own. Feel free to leave questions in the comments, and I’ll do my best to answer them.

 

First of, what are nodes?

Nodes are set points in the world. The world map is divided into regions, that contains multiple nodes. These are pre-set and are not created by players. They are however influenced by players, who can modify constructions and services. There are several types of nodes, which focuses on different aspects:

  • Economic: Trade and merchants
  • Military:  Combat and class training
  • Scientific: Artisan and construction
  • Divine: Faith, skill and equipment augment.

 

Why are nodes cool?

Nodes have 7 stages of development, these stages will affect how the node will look and what it has to offer for the players (like; legendary item repair, higher skill training etc). Nodes can therefore change the whole infrastructure of the world, as the “big” cities will be moving around based on player activity. There will be 103 nodes at launch, that can all impact the narrative and development of the world. Levelling up a node will also reveil new locations of dungeons, quests and points of interest, and the architecture will be decided by which race that contribute the most to levelling it up.

 

What are the 7 stages, and how do we level up?

Each node is surrounded by a zone of influence, so no matter where you go in the world, you’ll be helping determine which nodes that will develop. Each node has a “daily experience requirement”, and whatever is earned above that requirement is added as experience for the node, and will eventually level up the node.

The 7 stages are:

  • Wilderness
  • Expedition
  • Camp
  • Village
  • Town
  • City
  • Metropolis

 

What stops every node from becoming a metropolis

There are several ways a node can go down in level. One of them is not succeeding with the “daily experience requirement”. Everything you lack to reach the goal is removed from the node experience. If the experience drop below the current level requirement,  flags will appear to notify the citizens that the node is not doing great. If the situation isn’t dealt with, the node will after a short time delevel. So a level 3 node, will become a level 2 node.

 

When a node reaches level 3 it can be destroyed through sieges. Sieges are started by an item which can be acquired through a quest that scales in difficulty along with the level of the targeted node. Once the item is brought to the node and activated, a declaration period begins (which last for as many days as the level of the node: level 3 node = 3 days). During this period players will be made aware that a siege is about to happen.

If the citizens of the targeted node loses the sieges, the node will drop to level 0, and they will no longer be citizens of that node.

If however the node win the siege the node will stay the same, and there will be a cooldown dependant of the level of the node. The higher level - the longer time before players once again can declare a siege.

 

So there you have it! A short introduction to the node system, and how it’s gonna work. There are obviously loads more to cover as the different type of nodes have different benefits. Like I said earlier: Feel free to leave questions in the comments, and I’ll try and answer to the best of my ability.

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